Wednesday, September 30, 2009

Halo 3 ODST - User's Review

I picked this up at midnight so I could join a group of my friends and mow through the game....and it's amazing. I played it for 3 hours or so and I'm already half way through. The graphics are just as good as Halo 3's only a little bit better. The health system is a lot more realistic in this game. Instead of always regenerating whenever you aren't being attacked...you do, but you have an overall health too where if you don't get health packs, you will die. I've been playing on Legendary which is pretty hard, but I have 3 other friends playing with me, so it makes it a lot easier. This game is a 2 disc game. The first being the actual ODST game. The second disc is all the online fun stuff.

All in all, this is an amazing extension to Halo 3 and I call this the game that is going to hold people over until Call of Duty in November. Peace

Saturday, September 26, 2009

Halo 3 odst Audiophile Locations

You are looking for halo 3 odst audiophile map and locations? here's a good video about that...


Halo 3: ODST Audio File

Halo 3: ODST - Audio File #1



Halo 3: ODST - Audio File #2



Halo 3: ODST - Audio File #3

What The Big Websites Are Saying About Halo 3 ODST (Reviews)

Read what the big specialized websites are saying about Halo 3 ODST:
 
IGN: It begins high above Earth. A group of the fabled ODSTs are preparing to burn through the atmosphere and enter the battle for New Mombasa in tiny one-man pods. Other soldiers call them Helljumpers, a nickname you'll quickly learn is well deserved. In the moments before the leap of faith, you'll meet some new faces...

GamePro: ... Then there's the new Firefight mode, where four players fight against waves, rounds, and sets of increasingly difficult Halo enemies. Even more fun, addicting, and offering more replayability than the campaign, Firefight is in large part what makes Halo 3: ODST the best Halo yet.

GameTrailers: Review; Can ODST keep the Halo franchise alive? See videos...

1Up: ODST has its share of flaws, but it's a noteworthy creation simply for the way in which it unites the two different faces of the franchise -- campaign and multiplayer -- into something that should appeal to both sets of fans. It doesn't really do anything new (quite the contrary, really), yet its take on these familiar ideas is at once incredibly polished and extremely addictive.

NowGamer: Whichever way you slice it, ODST as an acronym is neither clever nor dumb. It’s just a lot of big fat nothing to nobody until you have it spelled out to your limply nodding face.

MTV: "Halo 3: ODST" places you in the shoes of an Orbital Drop Shock Trooper, the "Halo"-universe equivalent of a Green Beret.

Kotaku: The ODST package is an unusual bundle. It combines a first-person campaign playable by up to four gamers and can be completed more quickly than those of previous Halos. It also offers three new competitive Halo 3 multiplayer maps, 21 Halo 3 maps that were previously available for purchase and 10 maps of a new cooperative combat Firefight mode along with an as-yet-unusable invitation to the online beta for Halo: Reach, Bungie's next Halo game.

Friday, September 25, 2009

Halo 3 ODST Audio Logs Locations Guide 1-30

This is Halo 3 ODST Audio Logs Locations Video Guide in HD. This video shall provide Halo 3 ODST audio logs map and snapshot images of the actual audio logs location.


Halo 3 ODST Audio Log Location (Videos)

Here's some video about halo 3 odst audio log location;





You need yo select the last level new mombasa, "finish the game" and you should have all the 29 logs before going to #30 on data hive, because you will not get it !! Anyway look again in 6:45 and for the location 7:54
all audio logs found locations on the map new mombasa go to 7:54 to see the locations on the map #30 is on Data hive mission in video part 2.

Halo 3 ODST Reviews; The Music!

One of the elements I was weary about, but ended up liking, was the music. Prior to the release of ODST I was informed that the music would be jazz influenced. Scared to death that it would sound like the last Soviet level in Command and Conquer: Red Alert 3 (it was atrocious, trust me), I began to shake my head. Fortunately, there are no saxophones that I could hear. In fact, the music seemed to deliver a more personal, if not more human, perspective on things. The battle music was pretty impressive as well, but I do miss the vocals that made Halo, Halo.

Tuesday, September 22, 2009

Halo 3: ODST Users Reviews # 2

The Halo franchise is something of a legend for us gamers as it broke in the new generation of shooters with each passing installment. The franchise introduced the first real regenerative shield/health feature with incredible reloading animations (Halo 1), immense maps and an intriguing story (Halo 2), and an insane multiplayer that never gets old (Halo 3). The franchise then seemed to dip a bit with the only non-first person shooter (FPS) installment of Halo Wars; a decent game but lacked a general appeal to both the mainstream audience and Halo fans alike.

Then, for more than a year, Halo fans were teased relentlessly with a trailer for a Halo: Recon game that was supposed to take the perspective of a recon trooper. Later, Bungie and Microsoft renamed the game "ODST" and hyped up the game immensely. Like many Halo and FPS fans, Halo: ODST ("ODST") probably mystified you with the absolutely incredible live-action trailer that more resembled a feature film trailer than one for a video game. The hype was insane so the makers had a big pair of shoes to fill. Sadly, while ODST shows some promise as an FPS it falls short to take its place among its predecessors as a Halo game.

Let us begin...


 New hero, old enemy.


Halo ODST, or "Helljumpers" as they call themselves, are an elite group of space paratroopers that get dropped in from low-orbit to trample their enemies. As "Rookie" you are explore the ruins of the mega-city New Mombasa 'investigating' the whereabouts of your fellow team mates by finding random objects and then learning everything that happened by looking at them. After examining said object the player flashbacks to the event leading up to the creation of the piece of garbage and you then follow the short-mission campaign. That is the ODST campaign mode in a nutshell as I beat the game in less than six hours.

To make up for a VERY short campaign mode, ODST includes a firefight mode similar to Left-4-Dead's survival mode, where you fend off wave after wave of Covenant forces until wiped out. My friends and I, disappointed with the campaign mode, played this for about ten minutes before deciding to try out the second disc that came with the game.

The second disc comes with a prototype or beta version of the next Halo game; Reach. We were hoping for a co-op campaign mode but, instead, were treated to a multiplayer-only version of the game... joy.

So, on to the pros and cons.

Despite my lacking enthusiasm for coughing up the full amount of coin for an XBox360 game that hardly held up its value, I do have some praise.

My first bit of praise pertains to the controls. I was impressed at how exceptionally well balanced the controls were. Once I quickly memorized the controls I was able to skillfully traverse across the very hazardous maps with little to no trouble on the Heroic difficulty (Hard mode). The aiming reticule was super-smooth to move around making aiming that much easier. Kudos to Bungie for making THAT a whole lot easier.

My next bit of praise goes to the heads-up display (HUD). The ODST visor has two modes. The first is a basic mode where you see as if your helmet is off. The second is when the visor is down and all points of interest, enemy outlines, and obstacles are outlined and shown while the brightness goes into a sort of night-vision. Naturally, this mode cannot be used in direct daylight. It is really cool to see this special mode and I can tell Bungie put a LOT of emphasis on the visor mode. It's fun to watch and makes finding your objective and enemies considerably easier.

I can definitely tell Bungie went to a few extremes to balance out the game play, controls, and interface but this is where most of my praise ends as the hype made the expectations far too high. This is where I get out my trusty red pen and go to town.

The story had promise, but became incredible lackluster. There was a very short prologue, a very short intro, and a very short ending. In between you have a few decent cut scenes with some great interjected humor ("Get this thing off of me!"), but otherwise I was not, at all, moved by the story. There was VERY little, if any, character development making the participants nothing more than sound bytes.

My next criticism is the lacking focus. Unlike any other FPS, you start missions by finding the loose pieces of garbage in a very big map. After the first mission, you can explore fully and recover more pieces in virtually any order you choose. Bungie lauds this as an open-ended campaign of sorts but, to me, it jumbles the story and throws out any sort of focus whatsoever. It makes an already lackluster story even more confusing. On top of that, the tutorial explaining the New Mombasa 'lobby' is very confusing and the player will feel the "what the hell am I supposed to do" mentality several times before getting what to do. The missions themselves have considerably more focus but the Rookie lobby does not and it almost ruins the game.

This leads to my next problem, game length. Do Bungie and Microsoft realize that some of us gamers buy games to play offline as well? I bought this game, which was advertised on the back of the box to have 2-4 player co-op, at the midnight release to play with my two buds and my little brother in 4-player co-op and NOT online. Once we realized that you need system-link to play 3-4 player co-op (I bought the 73-inch Samsung for a reason!!) we then took turns playing the missions and beat the game in under six hours. Once I finished, my very sarcastic little brother turned to me, pat me on the shoulder and said, "Well, there goes (insert full XBox360 game price here) bucks!"

New co-op multiplayer mode.


I can tell that Bungie and Microsoft intended OSDT to be mostly another only multiplayer game instead of a really good offline shooter. This is really irritating as most of us gamers play casually since we have full-time jobs, families, or both and do not wish to be cursed at by 14-year-old German gamers with too much time on their hands. The original Halo was an excellent balance, why can't ODST be the same?

To the defense of the makers, I will replay some of the missions but mainly so I can get my moneys worth out of ODST. The game was still excellent in many regards, however, the campaign mode should have been a WHOLE LOT longer with a more enticing story with character development. It was too much hype for too little substance.

All in all, a B- game. A worthy rental, but not worth the whole price unless you play online.

Peace out!

Hola 3 ODST review by K.S (Grand Forks, ND)

Halo 3: ODST Users Reviews # 1

OK so i picked up the game at last night's midnight release and ive had enough time to check out all the new features pretty extensively including completing the short (5-6 hour) but excellent campaign, and i can say that while in my opinion the campaign shouldve released as a $30 download (ie Shivering Isles for Oblivion) the game is the same hyper active fun youve come to expect from halo.

so the next big question, "how does it feel to not be in Chief's boots for the first time?" it feels pretty great, it puts a whole new twist in the Halo franchise because for the first time even a grunt can do some damage against you in the higher difficulties, Brute's tower over you like youre a child, the feeling of being completely outgunned and yet somehow able to beat all the odds is a great feeling, the firefights in the campaign often have an intensity never met in the original Halo 3.

Halo 3: ODST Users Reviews

Firefight is a total blast especially with the full team of four, the premise? in this gameplay mode you must annihilate wave after wave of enemies until you finally cant survive the onslaught. drop ships provide enemy reinforcements so there are no breaks between rounds. similar to Horde Mode from GoW2.

controls feel exactly like classic halo with the exception of night vision in the campaign due to 90% of it taking place at night. i liked how everything has a glowing outline in night vision, making everything vivid, easy to navigate, and targets easy to spot in the dark.

so for $60 what are you really getting? whats the full package?

  • a fantastic, albiet short, semi-open-world 4 player co op campaign
  • all multiplayer maps appear to have been revamped graphically
  • every single multiplayer map, DLC inluded, on one disc
  • 3 new maps not included on halo 3
  • inluding the highly anticipated remake of Mothership
  • Firefight (see above for info)

if you own a 360 and dont have Halo 3 already, or if youre just hungry for some fresh Halo action, this is the way to go; although, i can see how some would have issues with the price and general content of the package included. it basically is a glorified expansion pack, i honestly wouldve liked a few more new multiplayer maps for the money, but its as fun as halo ever was with a new type of campaign that feels so fresh, unique, and inviting you just have to see it. the fact that the graphics engine, and everything it has produced, seem to have received a nice overhaul doesnt hurt either. the new content looks fantastic and all the old maps look better than ever.

Review by E.M  (Pittsburgh)